The various interactions and choices allow for a dynamic storyline that despite having a linear goal does have a profound effect on the ending, as well as which planets the character still has access to by the end.
There are several other locations to visit, but this is as far as I am willing to spoil for the sake of this review.įor the most part the game provides excellent backstory for characters, and the plot twists are plentiful, albeit falling upon some clich és. After a brief explanation of current events, and an inevitable guilt trip about finding the Jedi you were supposed to escort, your journey begins.ĭuring your adventure you travel to a number of planets from the Star Wars galaxy, including: the Jedi Enclave of Dantooine, the Star Wars near-staple Tatooine, the Wookie home world of Kashyyyk, the ocean planet Manaan, and the Sith temple and academy world of Korriban. After escaping the ship in an escape pod with pilot Carth Onasi you wake up in an abandoned apartment in the Upper City on the planet Taris. Your character, a soldier/scoundrel/scout on the Endar Spire – a Republic ship that has come under attack by the Sith forces of the Sith Lord Malak.
The game begins in the same way that many modern create-a-character RPGs start: your character in a locked room, albeit a briefly locked one.